This is a very basic explanation...

I use 3D programs that let me create or import digital wireframe objects, and then wrap or fill them with color and texture. The wireframes are created with points or curves, defined by geometry in 3D space. The objects include everything you see when you look at my images—clouds, flowers, mountains, trees, people, animals—everything begins with a wireframe.



   

Once completed, the wireframe objects are then "wrapped" or "filled" with the color and texture I create using a paint program. The 3D programs let me adjust exactly how and where I apply my texture to each object in a scene. As you can see from the images to the right, the color and texture are key. Even when I use the same wireframe shapes, applying different textures produce very different results.

   
Once I have crafted and assembled all the objects in a scene, I can use the 3D program to reach in and re-size, rotate, and move them into position to create an environment. Once the scene has been arranged, Atmospheric effects like clouds, fog and lighting are applied. Finally the scene is rendered - The computer create a high-resolution 2D image (essentially a snapshot) of the finished environment. This final step is an intensive one for even a fast computer; Some of the images you see here in the gallery have taken up to 50 hours to render at a high enough resolution to print.


 


I live in the North Carolina mountains with my husband, my stepson, three cats and a turtle.
Aside from creating 3D images and general goofing around on the computer, I enjoy playing disc golf, hiking, working out, movies, cooking and gardening.


Hardware:
Intel e6400 dual core processor 2.1G overclocked to 3.2G, 2G of Ram, Nvidia 7600GS graphics card.

Software: Bryce, Vue, Poser, Rhino, Blender, Shapemagic, Corel Draw and Photoshop.